Version 0.3.20
Hi everyone! It's been some time since the last update due to some issues I have had with the latest Gamemaker Studio 2 update. Fingers crossed it's sorted now, any issues, please let me know as always. I wanted the next update to be larger than this, but due to the issues I have been having I have not been able to add too much to the game. With that said, I wanted to release SOMETHING so you all know it's still being worked on, so here it is.
Other than some fixes, I've added a skin selector. You need to meet the metric to unlock the skins first, before you can equip them at the starting shop. They won't affect your ships stats in any way and are purely cosmetic.
Full changelog is below. Thanks for reading and playing! Stay safe everyone!
Changelog:
- NEW - Selectable skins. Apply unlocked skins at the starting shop at the beggining of each run.
- CHANGED - Mini map now disabled in nebula as well as the main map
CHANGED - After 99 deaths, a skull is displayed on your ship instead of a number
- FIXED - All passive items now disable their effect when sold at a shop
- FIXED - "The Ancient Relic is vibrating" message
- FIXED - Can no longer squeeze through the edge of the system exit without warping
- FIXED - Crash when an enemy ship explodes after the player has died
Files
Get Deeper Into Space
Deeper Into Space
A 2D physics based space survival/shooter, with rogue-like elements
Status | In development |
Author | Jeremy Roberts |
Genre | Action |
Tags | 2D, Exploration, Physics, Procedural Generation, Retro, Roguelike, Space, Top down shooter, Twin Stick Shooter, Vector |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Version 0.3.22aJan 06, 2021
- Version 0.3.22Dec 01, 2020
- Version 0.3.21Nov 21, 2020
- Version 0.3.10Aug 18, 2020
- Version 0.3.9Aug 08, 2020
- Version 0.3.7Jul 07, 2020
- Version 0.3.6Jun 18, 2020
- Version 0.3.5Apr 20, 2020
- Version 0.3.4Apr 05, 2020
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