Version 0.3.6
Deeper Into Space » Devlog
Version 0.3.6
Hi everyone! Small update mainly to address some game breaking crashes. Thanks to everyone who reported problems!
With the huge amount of people who purchased the Bundle for Racial Injustice (good work everyone!) there has been a big increase in the amount of people playing the game, which is great! Thanks to everyone who has left a comment, your feedback is very important! If you have played for a reasonable amount of time, I would really appreciate it if you would leave a rating, it really helps. Thanks!
Changelog:
- FIXED - Crash when dropping an rescued astronaut when at a planet shop.
- FIXED - Crash related to dropped astronauts on the planets surface.
- FIXED - Crash when hitting shields with projectile weapons.
- FIXED - Green and red Gems now appear on the map.
- FIXED - Unaffordable repair at stations is now red instead of yellow.
- On screen warning of incoming enemies before they warp in.
- Slightly reduced the cost of some items at shops.
- Slightly increased the amount of scrap dropped by enemies.
- Adjusted the refining price and selling price for refined ores.
Files
deeper-into-space-win.zip 452 MB
Version 0.3.6 Jun 18, 2020
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Deeper Into Space
A 2D physics based space survival/shooter, with rogue-like elements
Status | In development |
Author | Jeremy Roberts |
Genre | Action |
Tags | 2D, Exploration, Physics, Procedural Generation, Retro, Roguelike, Space, Top down shooter, Twin Stick Shooter, Vector |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Version 0.3.22aJan 06, 2021
- Version 0.3.22Dec 01, 2020
- Version 0.3.21Nov 21, 2020
- Version 0.3.20Nov 06, 2020
- Version 0.3.10Aug 18, 2020
- Version 0.3.9Aug 08, 2020
- Version 0.3.7Jul 07, 2020
- Version 0.3.5Apr 20, 2020
- Version 0.3.4Apr 05, 2020
Comments
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Found a bug for this version, this time it was when I picked up a prospector and hit ESC.
"New Archive Entry: PROSPECTOR (Press ESC to view)"
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oGame:
ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_oGame_Step_0 (line 45)
Hi Friendlies, thanks for the report. Hotfix is out, should be fixed now.
Wonderful!